ASSASSIN

The assassins sneak around in the battles looking for the best opportunity to put their deadly daggers in the back of an enemy. They are hard to target thanks to their stealth and quickness and they do extremely high damage combined with poison on their blades. They select one target and does everything they can to take it out in just seconds. The assassin wears leather armor and a pair of daggers. When it comes to one on one battles, the assassin are having problems with high defense and armor classes such as warriors and paladins. But besides that they can take out anything in just seconds. Higher level assassins are experts in finding enemy healers and often try to take them out first.

 

Info

Range Attack: None

Melee Attack: Dual-wielding daggers (1-16 + strenght bonus)

Armor: Leather Armor

Skills

- Aim(+15 in weaponskill for the rest of that round for the assassin)

-Soft Spot(+3 in damage for the rest of the round for the assassin)

- Crippling Poison(-30 dodge for the targetted enemy)

- Vanish (+20% detaunt buff)

- Stun(30% chance to stun target for the rest of the round)

Upgrades

At level...

5 - Vanish also has a 25 % chance of clearing target of all that has targetted the assassin.

10 - Vanish also has a 50 % chance of clearing target of all that has targetted the assassin.

15 - Vanish also has a 75 % chance of clearing target of all that has targetted the assassin.

20 - Crippling Poison also reduces the block chance with 10 %.

25 - Crippling Poison also reduces the block chance with 15 %.

30 - Crippling Poison also reduces the block chance with 20 %.

35 - Crippling Poison also reduces the parry chance with 10 %.

40 - Crippling Poison also reduces the parry chance with 15 %.

50 - The Assassin completes the Assassin Mastery. The assassin will now try to find enemy healers as fast as possible in hope of killing them early. All enemy Healers detaunt gets reduced to zero when facing this assassin. This gives the Healers just as big chance getting targetted as a Warrior or Paladin.

75 - Everytime the assassins hits their targets they drain 6 power.

100 - When using the skill vanish the assassin takes the opportunity of creating a gap to the target and while doing this he is using a Throwing Knife. Unless enemy dodges or blocks the attack the enemy takes 1-6 in damage. It will give the assassin a reason to use this skill in one vs one battles. It will work just like the rangers pet skills. Armorfactor will not reduce the damage.

Stats and Available Races For This Class

Race WS RS STR AF WO Int Kit Res Block Dodge Parry Ini Det
Human 600 0 300 30 120 0 0 300 0 350 250 600 500
Darkelf 600 0 300 30 110 0 0 350 0 400 250 600 500
Halfling 600 0 200 30 120 0 0 350 0 450 250 700 500
Goblin 600 0 200 30 120 0 0 350 0 400 250 650 500
Gnome 600 0 200 30 120 0 0 400 0 350 250 650 500
Elf 600 0 300 30 110 0 0 350 0 400 250 600 500

WS = weaponskill, RS = rangeskill, STR = Strenght, AF = Armor Factor, WO = wounds, Int = intelligence, Kit = Kiting, Res = resists, Ini = initiative and Det = Detaunt.